Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Details
Changelog
2026/02/09 Update 7.4.8 (8.0-pre release1)
Major Update | Recommended update time: 5 days later or backup beforehand
Adjustments
- Fixed an issue where the final damage% effect of Poison Wine was incorrect
- Fixed an issue where player particle effects could accumulate incorrectly when the game was paused
- Fixed an issue where the Endless Nightmare effect was incorrect
- Fixed an issue where some projectiles were still saved when the save projectile setting was turned off
- Fixed an issue where the Battle Cry effect was incorrect
- Fixed an issue where damage number particle effects were affected by lighting
- Fixed an issue where Waila compatibility caused incorrect harvest tool display for leaves
- Fixed an issue where particle effect beams were offset incorrectly
- Fixed an issue where lock picking could succeed and fail simultaneously
- Fixed an issue where Dragon Ball prices were incorrect
- Removed the collision box and climbable property of ivy; it will no longer reduce player speed
- When a bow with tracking effect fires tracking arrows, it will now prioritize locking onto the target the player is aiming at; only if there is no target will it automatically track nearby targets
- When consecutive arrows are triggered during lock picking, a lower sound effect will now play, and the speed of consecutive arrows is reduced
- Scroll random packs now only consume one at a time, but quality is still affected by stack size
- Changed the color textures of altar rune stone, altar rune stone pillar, and altar rune stone core to avoid easy confusion
- Temporarily removed all NPC dialogues
Balance
Summoner
- Changed the area attack range of summoned Wind Serpent and Ice Dragon
Miscellaneous
- Significantly reduced the default drop rate of mob statues
- Increased the HP restored by bandages, stack quantity, and improved usage speed
- Reduced the default Natural Recovery speed of wounds
- Wounds Natural Recovery now requires the player to be well-fed and have a hydration level of at least 75% or above to take effect
- Wild wheat, wild turnips, and tree fruits will no longer drop items when they disappear due to incorrect placement
- Reduced the arrow movement speed during lock picking
- Reduced the effective range of area tracking arrows
Updates
Reorganized manametal related achievements
- Now when obtaining any achievement, additional enchanting experience will be granted
- Normal achievements will grant 100 levels of enchanting experience
- Rare achievements will grant 300 levels of enchanting experience
- M3Config added option AchievementExpNormal to set normal achievement experience
- M3Config added option AchievementExpSpecial to set rare achievement experience
- If the achievement enchanting experience level is set to 0 or lower, unlocking achievements will not grant enchanting experience levels
- Currently only production system related achievements are available
Added /m3magicobject command for spawning or testing objects
- Can spawn MagicObject, MagicBall, 3DProjectile, AttackFX, MagicRune
- Can set the object's type, duration, and damage
- Magic Object (MagicObject): Summons a magic object, such as Healing Fountain, Rose Evil Eye, etc.
- Magic Ball (MagicBall): Summons a magic ball that fires forward; produces different effects based on status
- 3D Projectile (3DProjectile): Summons a projectile with a model that fires forward, such as Shadow Sword, Piercing Arrow, etc.
- Attack FX (AttackFX): Summons an attack effect in front of the camera
- Magic Rune (MagicRune): Summons a magic rune nearby
Origin Artifact Weapons
- These weapons have additional attribute bonuses that can be obtained during appraisal
- Each Origin artifact has a unique bonus effect
- Added Origin artifacts: Light of the Sacred Realm Arbiter, Bow of the World Tree's Mantra, Melody of the Spirit Watcher, End of the Eternal Judge, Poem of Laputa's Truth, Star of the Arcane Disciplinarian, Song of the Aether Apocalypse, Voice of the Paradise Isle Illusion, Heart of the Eternal Pioneer, Wind of the Sanctuary Light Chaser, Forest of the Oath Guardian, Tear of the Protector's Firmament
Class Selection Radar Chart
- When selecting a class, a hexagonal radar chart will provide basic information on class attributes, positioning, and operation difficulty
- Includes the following attribute indicators:
- Single-target Attack: The class's damage capability against single targets such as BOSS targets
- Defensive Capability: The class's defense and damage reduction% effects
- Mobility: The class's mobility, movement speed, movement skills, etc.
- Support Capability: The class's support capabilities such as granting BUFFs, removing DEBUFFs, healing ability, team buffs, etc.
- Survivability: The class's own survivability, such as HP, self-healing ability
- AoE Attack: The class's damage capability against multiple targets, skills with AoE effects
Global Enchanting Experience Cap Setting
- Any enchanting experience increase from manametal sources will follow the cap value
- M3Config added option GlobalMaxExpLV to set the global enchanting experience cap
Enchanted Gem System
- Enchanted gems can now be found in dungeon chests, or obtained from enchanted gem pouches
- Enchanted gems can be socketed into equipment to gain their power
- Enchanted gems have fixed attributes, enchanting bonuses, and extra attributes
- Added item Rune Silver Diamond, which can drill holes in equipment, up to a maximum of three socket slots
- Added enchanted gems: Inferno Fire Gem, Dawn Yellow Crystal, Frost Blue Diamond, Blaze Red Magic Crystal, Wind Breath Jade, Stellar Amethyst, Shadow Agate, Greed Topaz, Starwhisper Blue Crystal, Hell Red Crystal, Toxic Iolite, Lucky Amber, Lightning Sapphire, Glimmer Emerald, Blessed Aquamarine, Phoenix Crystal, White Dragon Crystal, Radiant Blue Jade, Moonlight Blue Jade, Supreme Diamond, Blessed Chrysoberyl
- Removed unappraised enhanced gems from all original loot pools
- Removed the original enhanced gem system
- The number of socket slots after equipment appraisal now always defaults to 0
Dungeon Shader Compatibility
- Modified the dungeon dimension lighting system to support normal light sources
- Modified the dungeon dimension sky to always maintain a high-brightness time period
- Added holes in the ceilings of some indoor dungeons to allow more light
ASM Configuration File
- The manametal jar file will include an ASM configuration file to determine whether to enable related ASM features
- The configuration file is an ini file; changes require restarting the game to take effect
- If a feature is disabled, the corresponding ASM system will not activate
Season System Changes
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Now when winter arrives, rainy regions will change to snowfall
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During snowfall, rain particle effects and leaf dripping will become invisible
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Grass will be covered with a layer of snow
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ASM configuration file SnowOnTheGrass determines whether grass accumulates snow
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ASM configuration file WinterWeather determines whether it snows during winter
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ASM configuration file WinterLeavesDripping determines whether leaves stop dripping during winter snowfall
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ASM config file RaindropParticleEffect determines whether to prevent raindrop particles from generating when it snows in winter
Manametal Tooltip
- The tooltip provided by manametal will replace the original version, designed specifically for item props
- The tooltip will display the item's icon, custom background and separator lines, and the text will be centered
- Supports additional information display frames; if an item requires more text, additional information will be rendered
- The item's mod source will be additionally rendered at the bottom
- The background color will change based on the item's quality
- If equipment has enchanted gems socketed, additional rendering will be automatically enabled to display the gem's effects
- Weapon attack power will now be displayed accurately, separated into numbers of different colors
- The detailed attack power display composition is: base attack power, scroll effects, quality effects, bonus attack power, and bonus weapon damage
- Based on the enchanted gems socketed in equipment, the gem's name and appearance will be displayed
- M3Config adds the option EnableCustomToolTip, which determines whether to enable the tooltip system; however, if disabled, additional information will not be visible
- ASM config file ToolTip determines whether to enable related tooltip functionality
- If NEI is installed, the manametal tooltip will override the default tooltip provided by NEI; this feature can be disabled by turning off the M3Config option EnableCustomToolTip
Typewriter Dialogue Script System
- Changes the existing dialogue system, replacing it with the typewriter dialogue system
- This system supports options and dialogue events, which can be defined by users
- This system uses independent localization text to avoid polluting the global text
- The typewriter dialogue system will automatically wrap by word instead of by character when an English locale is detected
- This system supports displaying the NPC's appearance, and also supports switching between different NPCs
- Dialogue scripts will use fixed dialogue scripts
- Added /m3dialoguescrip command, which can be used to start a dialogue script
Tutorial Level: Peace Academy
- When logging into the game world, the respawn point obelisk will teleport the player to the Peace Academy
- Added the Peace Academy dimension, with a default world ID of 105, which can be changed in M3Config
- Each player will have their own Peace Academy and will not enter the same instance
- Added the Peace Academy Guide Manual, which can be used to review previous dialogues or skip the tutorial level
- Added Peaceful Guardian Dragon, Peaceful Strawberry Dragon, and Peaceful Snow Fox creatures, who will guide players through the tutorial level
- The dialogue scripts of the Peace Academy instructors have adaptive capabilities and will change based on current world settings and the player's status
- Added items: Pineapple Love Sea, Strawberry Fruit Essence, Peace Iris, Shining Barrier, Peace Light Pillar, Peace Academy Lantern, Tutorial Spike, Peace Association Banner, and Peace Academy Portal
- Cannot open storage in the Peace Academy
- No environmental damage will be taken in the Peace Academy, nor will players be hurt from hunger or thirst
- Except for certain reward items, most items provided by the Peace Academy cannot be taken out of the Peace Academy dimension
- Added /m3tutorial command; entering it will immediately reset your own Peace Academy and restart the tutorial level
Dungeon Statistics System
- When a player completes a dungeon challenge, a statistics UI will be displayed, containing the following:
- Monsters killed, BOSSes killed, normal chests count, precious chests opened count, BOSS damage ratio, total damage dealt, total time spent, total experience gained, total gold earned, targets hit count, total damage taken, Critically downed count, death count
- After clicking save record, a dungeon challenge record book will be obtained, which can display the challenge statistics for that run
- M3Config adds the option ShowDungeonStatistics, which determines whether to display the dungeon statistics UI
Item Classification System Changes
- More detailed classification categories have been added
- Holy relic fragments, including holy relic fragments, BOSS Trace, etc.
- Relics, including relics, unidentified relics, relic rubble, etc.
- Medical, including bandages, medical supplies, medicine, etc.
- Fertilizer, including rotten food, bone meal, compost, dragon eggshell, stink eggs, mixed fertilizer, etc.
- Lighting, including blocks that provide light
- Glass, including blocks with glass properties
- Liquid, including blocks with liquid properties
- Minecart, including powered minecarts, storage minecarts, etc.
- Artifacts, including Laputa artifacts
- BOSS Summoning, including materials specifically for BOSS summoning
- Flammable, including blocks that can burn
- Fishing Gear, including fishing rods, tackle, etc.
- Enhancement Items, including equipment enhancement items, such as resonance stones, magic cubes, etc.
- Enchanted Gems, including enchanted gems of various attributes
New Attributes
- DOT Damage Multiplier, increases the damage of any DOT effect, percentage bonus
- DOT Attack Interval Speed, shortens the DOT attack interval time received by creatures; attributes between players will accumulate simultaneously on the same target
- DOT Extra Duration, will affect the number of DOT attack ticks
- Bonus Weapon Attack Power, adds damage to the weapon held by the player, affected by skill multipliers
Manametal Biome System
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Removed all dimension biomes to free up as many biome ID slots as possible
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Changed all log and plank textures provided by manametal for better compatibility with environments and buildings
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Changed the generation of some biomes
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Added blocks: Yoshino Cherry Log, Yoshino Cherry Leaves, Yoshino Cherry Planks, Yoshino Cherry Stairs, Yoshino Cherry Slab, Yoshino Cherry Sapling, Stripped Yoshino Cherry Log, Jacaranda Log, Jacaranda Leaves, Jacaranda Planks, Jacaranda Stairs, Jacaranda Slab, Jacaranda Sapling, Stripped Jacaranda Log, Douglas Fir Log, Douglas Fir Leaves, Douglas Fir Planks, Douglas Fir Stairs, Douglas Fir Slab, Douglas Fir Sapling, Stripped Douglas Fir Log, Ginkgo Log, Ginkgo Leaves, Ginkgo Planks, Ginkgo Stairs, Ginkgo Slab, Ginkgo Sapling, Stripped Ginkgo Log, Kapok Log, Kapok Leaves, Kapok Planks, Kapok Stairs, Kapok Slab, Kapok Sapling, Stripped Kapok Log, Mahogany Log, Mahogany Leaves, Mahogany Planks, Mahogany Stairs, Mahogany Slab, Mahogany Sapling, Stripped Mahogany Log, Parasol Tree Log, Parasol Tree Leaves, Parasol Tree Planks, Parasol Tree Stairs, Parasol Tree Slab, Parasol Tree Sapling, Stripped Parasol Tree Log, Yew Log, Yew Leaves, Yew Planks, Yew Stairs, Yew Slab, Yew Sapling, Stripped Yew Log, Sweetgum Log, Sweetgum Leaves, Sweetgum Planks, Sweetgum Stairs, Sweetgum Slab, Sweetgum Sapling, Stripped Sweetgum Log, Bishop Wood Log, Bishop Wood Leaves, Bishop Wood Planks, Bishop Wood Stairs, Bishop Wood Slab, Bishop Wood Sapling, Stripped Bishop Wood Log, Bald Cypress Log, Bald Cypress Leaves, Bald Cypress Planks, Bald Cypress Stairs, Bald Cypress Slab, Bald Cypress Sapling, Stripped Bald Cypress Log, Formosan Michelia Log, Formosan Michelia Leaves, Formosan Michelia Planks, Formosan Michelia Stairs, Formosan Michelia Slab, Formosan Michelia Sapling, Stripped Formosan Michelia Log, Royal Poinciana Log, Royal Poinciana Leaves, Royal Poinciana Planks, Royal Poinciana Stairs, Royal Poinciana Slab, Royal Poinciana Sapling, Stripped Royal Poinciana Log, Blackboard Tree Log, Blackboard Tree Leaves, Blackboard Tree Planks, Blackboard Tree Stairs, Blackboard Tree Slab, Blackboard Tree Sapling, Stripped Blackboard Tree Log, Melaleuca Log, Melaleuca Leaves, Melaleuca Planks, Melaleuca Stairs, Melaleuca Slab, Melaleuca Sapling, Stripped Melaleuca Log, Elaeocarpus Log, Elaeocarpus Leaves, Elaeocarpus Planks, Elaeocarpus Stairs, Elaeocarpus Slab, Elaeocarpus Sapling, Stripped Elaeocarpus Log, Crape Myrtle Log, Crape Myrtle Leaves, Crape Myrtle Planks, Crape Myrtle Stairs, Crape Myrtle Slab, Crape Myrtle Sapling, Stripped Crape Myrtle Log, Red Cypress Log, Red Cypress Leaves, Red Cypress Planks, Red Cypress Stairs, Red Cypress Slab, Red Cypress Sapling, Stripped Red Cypress Log, White Cedar Log, White Cedar Leaves, White Cedar Planks, White Cedar Stairs, White Cedar Slab, White Cedar Sapling, Stripped White Cedar Log
Set Effect Rework
- Removed all-stat boost affixes and effects
- Set effect affixes will now be automatically generated based on attributes
- Changed the required class level for most equipment
- Leather Equipment: Soft Leather
- Required level: 0
- defense +10
- Heals self for 20 HP every 5 seconds
- Chain Equipment: Chain Warlord
- Required level: 0
- defense +30, avoidance rate +5
- Iron Equipment: Solid Steel
- Required level: 0
- defense +35
- Diamond Equipment: Diamond Radiance
- Required level: 0
- defense +20, damage +20%
- Gold Equipment: Noble's Power
- Required level: 0
- damage +20%
- Knight Equipment: Knight's Spirit
- Required level: 1
- defense +30, ignore monster defense +2
- Titanium Equipment: Titanium Artisan
- Required level: 12
- defense +20, Critical rate +12, damage +20%
- Heavy Lead Equipment: Heavy Lead Artisan
- Required level: 12
- defense +20, avoidance rate +12, damage +20%
- Fine Gold Equipment: Nether Divine Power
- Required level: 70
- defense +100, ignore monster defense +10, damage +150%, final damage +10%, life steal +5%
- Mithril Equipment: Nether Divine Light
- Required level: 70
- defense +75, ignore monster defense +7, damage +100%, final damage +8%, life steal +5%
- Soul Steel Equipment: Nether Dark Force
- Required level: 70
- defense +50, ignore monster defense +5, damage +80%, final damage +6%, life steal +5%
- Dark Iron Equipment: Nether Strength
- Required level: 70
- defense +25, ignore monster defense +3, damage +50%, final damage +4%, life steal +5%
- Holy Copper Equipment: Nether Glimmer
- Required level: 70
- defense +10, ignore monster defense +1, damage +30%, final damage +2%, life steal +5%
- Nether Messenger Equipment: Nether Glimmer
- Required level: 40
- ignore monster defense +1, damage +30%
- Nether Messenger Equipment: Nether Glimmer
- Required level: 40
- ignore monster defense +1, damage +30%
- Nether Messenger Equipment: Nether Blaze
- Required level: 40
- ignore monster defense +2, damage +35%
- Nether Messenger Equipment: Nether Divine Light
- Required level: 40
- ignore monster defense +3, damage +40%
- Nether Messenger Equipment: Nether God
- Required level: 40
- ignore monster defense +4, damage +45%
- Legendary Warrior Equipment: Warrior's Light
- Required level: 15
- Critical rate +3, damage +10%
- Legendary Warrior Equipment: Warrior's Light
- Required level: 15
- Critical rate +3, damage +10%
- Legendary Warrior Equipment: Warrior's Path
- Required level: 15
- Critical rate +5, damage +15%
- Legendary Warrior Equipment: Warrior's Resolve
- Required level: 15
- Critical rate +7, damage +20%
- Legendary Warrior Equipment: Legendary Warrior
- Required level: 15
- Critical rate +9, damage +25%
- Bedrock Magic Equipment: Bedrock Shield
- Required level: 30
- defense +25
- Bedrock Magic Equipment: Bedrock Shield
- Required level: 30
- defense +25
- Bedrock Magic Equipment: Energy Surge
- Required level: 30
- defense +25, Critical rate +3, ignore monster defense +1, damage +10%
- Bedrock Magic Equipment: Bedrock Radiance
- Required level: 30
- Critical rate +8, ignore monster defense +1, damage +25%
- Bedrock Magic Equipment: Iron Fortress
- Required level: 30
- defense +100, life steal +5%
- Bedrock Warrior Equipment: Bedrock Shield
- Required level: 35
- defense +50
- Bedrock Warrior Equipment: Bedrock Shield
- Required level: 35
- defense +50
- Bedrock Warrior Equipment: Arcane Infusion
- Required level: 35
- defense +50, Critical rate +6, ignore monster defense +3, damage +25%
- Bedrock Warrior Equipment: Arcane Burst
- Required level: 35
- Critical rate +8, ignore monster defense +3, damage +50%
- Bedrock Warrior Equipment: Arcane Aegis
- Required level: 35
- defense +150, life steal +10%
- Awakened Ancient Thulium Combat Equipment: Ancient Divine Power
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Required level: 25
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defense+30 ,ignore monster defense+5 ,damage%+40% ,class experience gain+25%
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When attacking, deal an additional 45% damage% to BOSS
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- Cosmic Energy Equipment: Cosmic Power
- Required Level: 20
- defense+30 ,ignore monster defense+5 ,damage%+35% ,class experience gain+25%
- When attacking, deal an additional 40% damage% to BOSS
- Orichalcum Steel Equipment: Forbidden Curse
- Required Level: 20
- defense+30 ,ignore monster defense+3 ,damage%+30% ,class experience gain+25%
- When attacking, deal an additional 35% damage% to BOSS
- Infinite Steel Equipment: Infinite Power
- Required Level: 20
- defense+30 ,ignore monster defense+3 ,damage%+30% ,class experience gain+25%
- When attacking, deal an additional 30% damage% to BOSS
- Red Lotus Metal Equipment: Red Lotus Curse
- Required Level: 15
- defense+30 ,damage%+30% ,class experience gain+20%
- Dark Blood Steel Equipment: Blood Sacrifice
- Required Level: 15
- defense+30 ,damage%+30% ,class experience gain+10% ,life steal effect+10%
- When attacking, if HP is below 50%, increase final damage% by 10%
- Dark Steel Equipment: Dark Mana
- Required Level: 15
- defense+30 ,damage%+30% ,class experience gain+10%
- When attacking, if HP is below 50%, increase final damage% by 10%
- Bedrock Equipment: Hardened Shield
- Required Level: 10
- defense+30 ,damage%+30% ,class experience gain+10%
- Ancient Thulium Equipment: Ancient Magic
- Required Level: 5
- defense+25 ,damage%+25% ,class experience gain+10%
- Magic Steel Equipment: Mana Absorption
- Required Level: 1
- defense+10 ,damage%+20% ,class experience gain+5%
- When attacking, restore 25 MP
- Palladium Equipment: Quick Recovery
- Required Level: 1
- defense+20 ,damage%+20% ,life steal effect+5%
- Cobalt Blue Equipment: Strike Enchantment
- Required Level: 1
- defense+20 ,Critical rate+10 ,damage%+20%
- Temple Gold Equipment: Midas Touch
- Required Level: 30
- damage%+60% ,class experience gain+15%
- When attacking, if holding a gold ingot, increase ignore monster defense by 10, but with a 1% chance to consume the gold ingot
- White Feather Equipment: Feathered Serpent Power
- Required Level: 30
- damage%+30% ,class experience gain+25%
- When attacking, grant self Feathered Serpent Protection effect for 10 seconds
- Bloody War God Equipment: Crimson Power
- Required Level: 30
- When attacking, if HP is below 50%, increase final damage% by 30%
- Lost Equipment: Lost Divine Power
- Required Level: 30
- ignore monster defense+4 ,class experience gain+20%
- When attacking, deal an additional 50% damage% to BOSS
- Shadow Secret Gold Mining Equipment: Mine Divine Power
- Required Level: 10
- Critical rate+10 ,damage%+100% ,final damage%+9%
- Wild Bear Equipment: Wild Bear Shield
- Required Level: 1
- defense+40 ,class experience gain+10%
- Eagle Equipment: Eagle's Precision
- Required Level: 1
- Critical rate+30 ,class experience gain+10%
- Cunning Fox Equipment: Swift Spirit Fox
- Required Level: 1
- ignore monster defense+5 ,class experience gain+10%
- Wild Wolf Equipment: Loyal War Wolf
- Required Level: 1
- damage%+20% ,class experience gain+10%
- Abundance Equipment: Farming Legend
- Required Level: 10
- damage%+10% ,final damage%+1% ,life steal effect+3%
- Ocean Equipment: Sea God's Power
- Required Level: 10
- avoidance rate+10 ,damage%+10% ,final damage%+1%
- Phoenix Equipment: Immortal Divine Flame
- Required Level: 60
- defense+200 ,damage%+40%
- Heal self for 5% HP every five seconds
- Star Dragon Equipment: Interstellar Divine Power
- Required Level: 60
- ignore monster defense+5 ,damage%+100%
- Proto-Ancient Equipment: Ancient Warrior
- Required Level: 50
- defense+30 ,ignore monster defense+1 ,damage%+150%
- When attacking, if HP is above 90%, increase damage% by 100%
- Proto-Ancient Equipment: Ancient Warrior
- Required Level: 50
- defense+30 ,ignore monster defense+1 ,damage%+150%
- When attacking, if HP is above 90%, increase damage% by 100%
- Proto-Ancient Equipment: Ancient Guardian
- Required Level: 50
- defense+30 ,ignore monster defense+2 ,damage%+155%
- When attacking, if HP is above 90%, increase damage% by 100%
- Proto-Ancient Equipment: Ancient War God
- Required Level: 50
- defense+30 ,ignore monster defense+3 ,damage%+160%
- When attacking, if HP is above 90%, increase damage% by 100%
- Proto-Ancient Equipment: Ancient Hero
- Required Level: 50
- defense+30 ,ignore monster defense+4 ,damage%+165%
- When attacking, if HP is above 90%, increase damage% by 100%
- Cursed Blood Equipment: Scarlet Blood Curse
- Required Level: 70
- ignore monster defense+5 ,damage%+150%
- When attacking, if HP is above 90%, increase damage% by 50%
- Warrior's Helm Equipment: Warrior's Fearlessness
- Required Level: 15
- ignore monster defense+3 ,damage%+20% ,class experience gain+20%
- Ranger's Hat Equipment: Bullseye
- Required Level: 15
- ignore monster defense+3 ,damage%+20% ,class experience gain+20%
- Mage's Hat Equipment: Boundless Magic
- Required Level: 15
- ignore monster defense+3 ,damage%+20% ,class experience gain+20%
- Lethal Crystal Equipment: Poison Sea King
-
Required Level: 60
-
damage%+50%
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When taking damage, removes poison effect from self and heals HP equal to class level
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- Guardian Messenger Equipment: Stone Guardian
- Required Level: 60
- Defense +200
- Wraith Reaper Equipment: Wraith Curse
- Required Level: 60
- Ignore monster defense +4, damage% +50%
- Arcane Mana Equipment: Primordial Magic Energy
- Required Level: 60
- Defense +50, ignore monster defense +4, damage% +20%
- Spirit of Immortality Equipment: Immortal Spirit
- Required Level: 60
- Defense +50, ignore monster defense +2, damage% +25%, life steal +5%
BOSS Equipment Set Rework
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Changed the required level of BOSS equipment to level 60
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The enhancement effects of BOSS equipment will now be displayed in the additional information display area
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Wraith Reaper
Eye of Judgment Transcendence Modification: -
Physical attack +20, magic attack +20
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When attacking BOSS, increases damage% by 20%
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Physical attack +40, magic attack +40
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When attacking, 10% chance to grant self 1 layer of Soul Siphon effect, lasts 16 seconds, up to 10 layers max. While this effect is active, each layer increases damage% by 5% and life steal by 1%. When Soul Siphon reaches max layers, when attacking BOSS, increases damage% by 20%
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When attacking BOSS, if the target's HP is below 50%, increases damage% by 30%
-
When attacking BOSS, if the target's HP is below 50%, applies Reaper's Mark effect to the target. Additionally, deals extra 10% critical damage and 20% damage% to targets with Reaper's Mark effect
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When attacking BOSS, if the target's HP is below 30%, increases damage% by 75%, but if the target is not a BOSS, decreases damage% by 50%
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When attacking, if the target has Reaper's Mark effect, grants self Eye of the Judge effect, lasts 7 seconds. While this effect is active, increases final damage% by 25%, physical attack by 48, magic attack by 48
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When attacking, if the target has Reaper's Mark effect, applies Judgment Finale effect to the target, lasts 7 seconds. Additionally, when attacking while self has Eye of the Judge effect, deals extra 10% final damage% to targets with Judgment Finale. Furthermore, when the target has Judgment Finale effect and HP is below 1%, the target can be instantly killed. This effect does not work on players or friendly entities
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When receiving lethal damage other than absolute damage, negates that damage, restores full HP, and grants self 3 seconds of invincible effect and Incurable effect. Also applies Slowness effect to all hostile targets within 10 blocks. If the target has Judgment Finale effect, deals magic attack dark element fear damage equal to the player's max HP. Cooldown 300 seconds
Brutal Nightmare Abyss Modification: -
Damage% +10%, critical damage +10%
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When attacking, applies 1 layer of Endless Nightmare effect to the target, lasts 10 seconds, up to 100 layers max. While this effect is active, each layer increases damage taken by 0.5%
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Damage% +15%, critical damage +15%
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When attacking, grants self 1 layer of Brutal Slaughter effect, lasts 10 seconds, cooldown 2 seconds, up to 5 layers max. While this effect is active, each layer increases damage% by 7% and critical damage by 7%
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Damage% +20%, critical damage +20%
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When attacking, applies Nightmare Domain effect to all hostile targets within 10 blocks, lasts 5 seconds, cooldown 5 seconds. Targets with this effect take 20% increased damage
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Deals extra 50% critical damage to targets with Nightmare Domain effect.
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Final damage% +30%, damage% +30%, critical damage +50%, damage taken increased by 50%
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When attacking, based on the number of hostile targets with Nightmare Domain effect within 6 blocks, each target increases damage% by 6% and critical damage by 3%
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When receiving lethal damage other than absolute damage, negates that damage, restores full HP, and grants self 3 seconds of invincible effect and Incurable effect. Also removes Nightmare Domain and Endless Nightmare effects from all hostile targets within 10 blocks, dealing magic attack dark element agony damage equal to the player's max HP. Additionally grants Shattered Dream effect, lasts 60 seconds. While this effect is active, defense is reduced by 60, damage% is increased by 30%. Cooldown 300 seconds
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Guardian Messenger
Sacred Guardian Transcendence Modification:
- Defense +50, damage reduction% 5%
- When taking damage other than chaotic attack or absolute damage, 20% chance to reduce that damage taken by 50%
- Defense +100, damage reduction% 10%
- When taking damage other than chaotic attack or absolute damage, 10% chance to grant self Earth Protection effect. While this effect is active, damage reduction% 30%
- Defense +30, gravity damage reduction 10%
- When attacking, grants self Will of the Giant Guard effect, lasts 7 seconds, up to 5 layers max. While this effect is active, each layer increases defense by 10 and reduces damage taken by 2%. When reaching 5 layers, gravity damage reduction 10%
- Defense +30, gravity damage reduction 10%
- When taking damage other than chaotic attack or absolute damage, if the player's HP is below 30%, grants self Absolute Resistance effect, lasts 7 seconds. While this effect is active, immune to any damage other than chaotic attack or absolute damage. Cooldown 180 seconds
- When attacking, grants self and all players within 10 blocks Majesty of the Sacred Guardian effect, lasts 10 seconds. While this effect is active, defense +60, gravity damage reduction 10%. Cooldown 5 seconds
- When receiving lethal damage other than absolute damage, negates that damage, restores full HP, and grants self invincible effect, lasts 5 seconds. Cooldown 250 seconds
Abyss Gatekeeper Abyss Modification:
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Damage reduction% 5%, invincibility frame +1
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When taking damage other than chaotic attack or absolute damage, 15% chance to ignore this damage. Cooldown 4 seconds
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Damage reduction% 5%, invincibility frame +1
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When taking damage other than chaotic attack or absolute damage, 10% chance to grant self Shadow Protection effect, lasts 20 seconds. While this effect is active, increases defense by 100 and damage% by 10%. Cooldown 4 seconds
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Gravity damage reduction 20%
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When attacking, grants self 1 layer of Will of the Abyss Guard effect, lasts 7 seconds, up to 5 layers max. While this effect is active, each layer reduces gravity damage by 2%. When reaching 5 layers, gravity damage reduction 10%. Cooldown 2 seconds
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Damage reduction% 5%, invincibility frame +1, gravity damage reduction 10%
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Defense -600, invincibility frame +2, final damage% +20%, damage% +20%
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When receiving damage other than chaotic attack or absolute damage, deal physical melee earth element rebound damage equal to the player's max HP to the attacker, cooldown 2 seconds, this effect does not apply to players or friendly mobs
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When receiving lethal damage other than absolute damage, negate that damage, restore full HP, and gain the Abyss Magic Shield effect for 60 seconds. While this effect is active, increase defense by 200, invincibility frame +5, reduce gravity damage taken by 25%, cooldown 300 seconds
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Spirit of Immortality
Eternal Divine Spirit Transcendence Modification: -
Heal self and all players within 8 blocks every second for 3% of own max HP
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On attack, grant self and all players within 8 blocks the Source of Life effect for 10 seconds. While this effect is active, increase damage% by 30%, increase critical value by 20, increase avoidance value by 20, cooldown 5 seconds
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Restore MP equal to 3% of own max MP to self and all players within 8 blocks every second
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On attack, 10% chance to heal self and all players within 8 blocks for 5% of own max HP, and grant the Divine Spirit Blessing effect. While this effect is active, increase omnipotent attack power equal to 0.1% of own max HP, cooldown 20 seconds
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Every second, protect one player within 8 blocks. When that player's HP falls below 30%, grant that player temporary HP equal to 60% of own max HP for 30 seconds, cooldown 30 seconds
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Every five seconds, summon a magic orb above players with Divine Spirit Blessing within 8 blocks (excluding self). The magic orb will randomly attack targets within 16 blocks, dealing 200% magic attack nature element neutralization damage, but affects a maximum of 4 players at a time
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On attack, summon a Divine Spirit Formation nearby for 10 seconds. The Divine Spirit Formation will continuously grant all nearby players the Eternal Protection effect for 6 seconds, increasing additional damage equal to 5% of own max HP, cooldown 20 seconds
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When receiving damage other than chaotic attack or absolute damage, if self is within the range of the Divine Spirit Formation, damage reduction% 20%, gravity damage reduction 20%
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Every five seconds, grant all players within 8 blocks (excluding self) the Life Revelation effect. While this effect is active, increase extra skill cooldown speed by 5%, increase final damage% by 10%
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When receiving lethal damage other than absolute damage, negate that damage, restore full HP, and grant self the invincible effect for 5 seconds, cooldown 300 seconds
Endless Greed Abyss Modification: -
Physical attack +10, magic attack +10, damage% +10%
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On attack, apply 1 layer of Blood Blade Cut effect to the target for 10 seconds, up to 25 layers. While this effect is active, each layer increases damage taken by 2%
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Physical attack +15, magic attack +15, damage% +15%
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On attack, 5% chance to apply the Cursed Blood Source effect to the target for 10 seconds. While this effect is active, increase damage taken by 30%, and grant all players within 8 blocks (excluding self) temporary HP equal to own level x25 for 30 seconds, cooldown 10 seconds
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Life steal +5%, critical value +15, avoidance value +15
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On attack, if the target has the Cursed Blood Source effect, apply the Bloodline Erosion effect to the target for 10 seconds. While this effect is active, reduce monster defense by 5 points
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On attack, grant self 1 layer of Bloody Delight effect for 15 seconds, up to 100 layers. Upon reaching 100 layers, consume all layers and grant self and all players within 8 blocks the Blood Devouring Instinct effect for 20 seconds. While this effect is active, increase final damage% by 5%, increase physical attack by 30, increase magic attack by 30, increase life steal by 5%
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On attack, if own HP is above 80%, increase final damage% by 10%
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On attack, apply the Bloodline Collapse effect to the target for 5 seconds. While this effect is active, reduce tenacity by 5%
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When receiving lethal damage other than absolute damage, negate that damage, restore full HP, and grant self the invincible effect for 5 seconds, and grant all players within 8 blocks (excluding self) the Unyielding Fire effect for 30 seconds. While this effect is active, increase physical attack by 30, increase magic attack by 30, cooldown 300 seconds
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Arcane Mana
Rune Arcane Transcendence Modification: -
Damage% +10%, DOT attack multiplier +25%
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On attack, 5% chance to deal extra 60% magic attack magic element spell damage to the target
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On attack, if MP is above 80%, increase DOT attack interval speed by 10%, increase DOT extra attack hits by 5
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On attack, increase additional damage equal to 300% of own max MP, cooldown 4 seconds
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Damage% +10%, DOT attack multiplier +25%
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When receiving damage other than chaotic attack or absolute damage, if MP is above 50%, consume 5% MP and reduce damage taken by 25%
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Every five seconds, restore MP equal to 10% of own max MP to self and all players within 10 blocks
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On attack, for each DOT effect on the target, increase final damage% by 1% per effect
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On attack, consume all MP and grant self and all players within 10 blocks the Arcane Protection effect for 20 seconds. For every 600 MP consumed, the duration increases by 1 second. While this effect is active, increase damage% by 25%, increase final damage% by 5%, increase defense by 50, cooldown 120 seconds
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When receiving lethal damage other than absolute damage, negate that damage, restore full HP, and grant self the invincible effect for 5 seconds, cooldown 300 seconds
Forbidden Secret Art Abyss Modification: -
On attack, grant self 1 layer of Forbidden Art Charge effect for 15 seconds, up to 3 layers. While this effect is active, each layer increases extra skill cooldown speed by 1%
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On attack, 5% chance to deal extra 100% magic attack dark element hex damage to the target
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Physical attack +10, magic attack +10, damage% +10%
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Increase the maximum obtainable layers of Forbidden Art Charge by 3, increase damage taken by 20%
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On attack, increase additional damage equal to 10% of own max MP
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Physical attack +15, magic attack +15, damage% +15%
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On attack, for every 3000 max MP, increase final damage% by 1%
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Increase the maximum obtainable layers of Forbidden Art Charge by 3, increase damage taken by 20%
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Upon defeating a target, grants yourself 1 layer of Limit Conjuration effect for 40 seconds, up to 10 layers. When max layers are reached, it enters cooldown, while increasing final damage% by 25% and increasing damage received by 25%. Cooldown: 80 seconds
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When receiving lethal damage other than absolute damage, negates that damage, restores all HP, and grants yourself an invincible effect for 5 seconds. Cooldown: 300 seconds
Added Creative Mode Infinite Cooldown Mana Elixir
Files
Metadata
Release channel
BetaVersion number
7.4.8Loaders
Game versions
1.7.10Environment
Downloads
70Publication date
February 9, 2026 at 1:05 PMPublisher

mk456766
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